// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only VARYING vec2 center_vec; void MAIN() { center_vec = INPUT_UV - center; // Multiply by x/y ratio to make the distortion round instead of an ellipse center_vec.y *= INPUT_SIZE.y / INPUT_SIZE.x; }