// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only VARYING vec2 TexCoord0; VARYING vec2 TexCoord1; VARYING vec2 TexCoord2; void setupHorizontalGaussianBlur3Tap( float inDestWidth, float inBlurAmount, vec2 inTexCoord ) { float increment = inBlurAmount/inDestWidth; TexCoord0 = vec2(inTexCoord.x + increment , inTexCoord.y ); TexCoord1 = vec2(inTexCoord.x , inTexCoord.y); TexCoord2 = vec2(inTexCoord.x - increment , inTexCoord.y); } void MAIN() { setupHorizontalGaussianBlur3Tap(INPUT_SIZE.x, 1.0, INPUT_UV); }