// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only VARYING vec2 TexCoord0; VARYING vec2 TexCoord1; VARYING vec2 TexCoord2; void setupVerticalGaussianBlur3Tap( float inDestHeight, float inBlurAmount, vec2 inTexCoord ) { float increment = inBlurAmount/inDestHeight; TexCoord0 = vec2(inTexCoord.x, inTexCoord.y + increment ); TexCoord1 = vec2(inTexCoord.x, inTexCoord.y); TexCoord2 = vec2(inTexCoord.x, inTexCoord.y - increment); } void MAIN() { setupVerticalGaussianBlur3Tap(INPUT_SIZE.y, 1.0, INPUT_UV); }