// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D.Helpers.impl SceneEffectEnvironment { id: sceneEnvironment // Depth of Field Effect property alias depthOfFieldEnabled: dofBlurEffect.enabled property alias depthOfFieldFocusDistance: dofBlurEffect.focusDistance property alias depthOfFieldFocusRange: dofBlurEffect.focusRange property alias depthOfFieldBlurAmount: dofBlurEffect.blurAmount // Tonemapper property alias exposure: sceneEffect.exposure property alias whitePoint: sceneEffect.white property alias ditheringEnabled: sceneEffect.ditheringEnabled property alias sharpnessAmount: sceneEffect.sharpnessAmount // FXAA property alias fxaaEnabled: sceneEffect.applyFXAA // Adjustments property alias colorAdjustmentsEnabled: sceneEffect.colorAdjustmentsEnabled property alias adjustmentBrightness: sceneEffect.bcsAdjustments.x property alias adjustmentContrast: sceneEffect.bcsAdjustments.y property alias adjustmentSaturation: sceneEffect.bcsAdjustments.z // Color Grading Effect property alias lutEnabled: sceneEffect.enableLut property alias lutSize: sceneEffect.lutSize property alias lutFilterAlpha: sceneEffect.lutFilterAlpha property alias lutTexture: sceneEffect.lutTextureAlias // Glow Effect enum GlowBlendMode { Additive, Screen, SoftLight, // Default Replace } enum GlowLevel { One = 0x1, Two = 0x2, Three = 0x4, Four = 0x8, Five = 0x10, Six = 0x20, Seven = 0x40 } property alias glowEnabled: sceneEffect.isGlowEnabled property alias glowQualityHigh: sceneEffect.glowQualityHigh property alias glowUseBicubicUpscale: sceneEffect.glowUseBicubicUpscale property alias glowStrength: sceneEffect.glowStrength property alias glowIntensity: sceneEffect.glowIntensity property alias glowBloom: sceneEffect.glowBloom property alias glowBlendMode: sceneEffect.glowBlendMode property alias glowHDRMaximumValue: sceneEffect.glowHDRMaximumValue property alias glowHDRScale: sceneEffect.glowHDRScale property alias glowHDRMinimumValue: sceneEffect.glowHDRMinimumValue property alias glowLevel: sceneEffect.glowLevel // Vignette property alias vignetteEnabled: sceneEffect.vignetteEnabled property alias vignetteStrength: sceneEffect.vignetteStrength property alias vignetteColor: sceneEffect.vignetteColor property alias vignetteRadius: sceneEffect.vignetteRadius // Lens Flare property alias lensFlareEnabled: sceneEffect.lensFlareEnabled property alias lensFlareBloomScale: sceneEffect.lensFlareBloomScale property alias lensFlareBloomBias: sceneEffect.lensFlareBloomBias property alias lensFlareGhostDispersal: sceneEffect.lensFlareGhostDispersal property alias lensFlareGhostCount: sceneEffect.lensFlareGhostCount property alias lensFlareHaloWidth: sceneEffect.lensFlareHaloWidth property alias lensFlareStretchToAspect: sceneEffect.lensFlareStretchToAspect property alias lensFlareDistortion: sceneEffect.lensFlareDistortion property alias lensFlareBlurAmount: sceneEffect.lensFlareBlurAmount property alias lensFlareApplyDirtTexture: sceneEffect.lensFlareApplyDirtTexture property alias lensFlareApplyStarburstTexture: sceneEffect.lensFlareApplyStarburstTexture property alias lensFlareCameraDirection: sceneEffect.lensFlareCameraDirection property alias lensFlareLensColorTexture: sceneEffect.lensColorTextureAlias property alias lensFlareLensDirtTexture: sceneEffect.lensDirtTextureAlias property alias lensFlareLensStarburstTexture: sceneEffect.starburstTextureAlias DepthOfFieldBlur { id: dofBlurEffect environment: sceneEnvironment } SceneEffect { id: sceneEffect environment: sceneEnvironment tonemapMode: sceneEnvironment.tonemapMode } }