// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef SCENEEFFECTS_H #define SCENEEFFECTS_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QQuick3DSceneEnvironment; class SceneEffectEnvironment; class SceneEffectBase : public QQuick3DEffect { Q_OBJECT Q_PROPERTY(QQuick3DSceneEnvironment * environment READ environment WRITE setEnvironment NOTIFY environmentChanged) QML_NAMED_ELEMENT(SceneEffectBase) QML_UNCREATABLE("SceneEffectBase is Abstract") public: explicit SceneEffectBase(QQuick3DObject *parent = nullptr); QQuick3DSceneEnvironment *environment() const; void setEnvironment(QQuick3DSceneEnvironment *newEnvironment); signals: void environmentChanged(); protected: void scheduleEnvUpdate(); private: QQuick3DSceneEnvironment *m_environment = nullptr; virtual void registerWithEnv(SceneEffectEnvironment *newEnvironment) = 0; virtual void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) = 0; }; class MainSceneEffect : public SceneEffectBase { Q_OBJECT QML_NAMED_ELEMENT(MainSceneEffect) public: explicit MainSceneEffect(QQuick3DObject *p = nullptr); private: void registerWithEnv(SceneEffectEnvironment *newEnvironment) override; void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override; }; class DepthOfFieldEffect : public SceneEffectBase { Q_OBJECT Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged) QML_NAMED_ELEMENT(DepthOfFieldEffect) public: explicit DepthOfFieldEffect(QQuick3DObject *p = nullptr); bool enabled() const; void setEnabled(bool newEnabled); signals: void enabledChanged(); private: void registerWithEnv(SceneEffectEnvironment *newEnvironment) override; void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override; bool m_enabled = false; }; class SceneEffectEnvironment : public QQuick3DSceneEnvironment { Q_OBJECT QML_NAMED_ELEMENT(SceneEffectEnvironment) public: explicit SceneEffectEnvironment(QQuick3DObject *p = nullptr); void setMainSceneEffect(MainSceneEffect *tonemapper); void setDeptOfFieldEffect(DepthOfFieldEffect *dof); protected: QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; private: QVector m_effects; MainSceneEffect *m_tonemapper = nullptr; DepthOfFieldEffect *m_dof = nullptr; protected: const QVector &effectList() const override; bool useBuiltinTonemapper() const override; }; QT_END_NAMESPACE #endif // SCENEEFFECTS_H