// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only VARYING vec2 TexCoord0; VARYING vec2 TexCoord1; VARYING vec2 TexCoord2; const vec3 poisson0 = vec3( 0.000000, 0.000000, 0.000000 ); const vec3 poisson1 = vec3( 0.527837, -0.085868, 0.534776 ); const vec3 poisson2 = vec3( -0.040088, 0.537087, 0.538581 ); void setupPoissonBlurCoords(float inBlurAmount, vec2 inTexInfo ) { float incX = inBlurAmount / inTexInfo.x; float incY = inBlurAmount / inTexInfo.y; TexCoord0 = vec2( INPUT_UV.x + poisson0.x * incX, INPUT_UV.y + poisson0.y * incY ); TexCoord1 = vec2( INPUT_UV.x + poisson1.x * incX, INPUT_UV.y + poisson1.y * incY ); TexCoord2 = vec2( INPUT_UV.x + poisson2.x * incX, INPUT_UV.y + poisson2.y * incY ); } void MAIN() { setupPoissonBlurCoords(blurAmount, OUTPUT_SIZE); }