// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only VARYING vec2 TexCoord0; VARYING vec2 TexCoord1; VARYING vec2 TexCoord2; VARYING vec2 TexCoord3; VARYING vec2 TexCoord4; VARYING vec2 TexCoord5; VARYING vec2 TexCoord6; void setupVerticalGaussianBlur( float inDestHeight, float inBlurAmount, vec2 inTexCoord ) { float increment = inBlurAmount/inDestHeight; TexCoord0 = vec2(inTexCoord.x, inTexCoord.y + increment ); TexCoord1 = vec2(inTexCoord.x, inTexCoord.y + increment * 2.0 ); TexCoord2 = vec2(inTexCoord.x, inTexCoord.y + increment * 3.0); TexCoord3 = vec2(inTexCoord.x, inTexCoord.y); TexCoord4 = vec2(inTexCoord.x, inTexCoord.y - increment); TexCoord5 = vec2(inTexCoord.x, inTexCoord.y - increment * 2.0); TexCoord6 = vec2(inTexCoord.x, inTexCoord.y - increment * 3.0); } void MAIN() { setupVerticalGaussianBlur(INPUT_SIZE.y, lensFlareBlurAmount, INPUT_UV); }