// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "texturesample.glsllib" void MAIN() { FRAGCOLOR = vec4(max(vec3(0.0), SAMPLE(INPUT, INPUT_UV).rgb - lensFlareBloomBias) * lensFlareBloomScale, 1.0); }