// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick 2.15 import QtQuick.Layouts 1.15 import HelperWidgets 2.0 import StudioTheme 1.0 as StudioTheme Section { caption: qsTr("Camera") SectionLayout { PropertyLabel { text: qsTr("Frustum Culling") tooltip: qsTr("When this property is true, objects outside the camera frustum will be culled, meaning they will not be passed to the renderer.") } SecondColumnLayout { CheckBox { text: backendValues.frustumCullingEnabled.valueToString backendValue: backendValues.frustumCullingEnabled implicitWidth: StudioTheme.Values.twoControlColumnWidth + StudioTheme.Values.actionIndicatorWidth } ExpandingSpacer {} } PropertyLabel { text: qsTr("LOD Bias") tooltip: qsTr("This property changes the threshold for when the automatic level of detail meshes get used.") } SecondColumnLayout { SpinBox { minimumValue: 0.0 maximumValue: 9999999 decimals: 2 backendValue: backendValues.levelOfDetailBias implicitWidth: StudioTheme.Values.singleControlColumnWidth + StudioTheme.Values.actionIndicatorWidth } ExpandingSpacer {} } PropertyLabel { text: qsTr("Look-at Node") tooltip: qsTr("Sets the look-at node for the camera.") } SecondColumnLayout { ItemFilterComboBox { typeFilter: "QtQuick3D.Node" backendValue: backendValues.lookAtNode implicitWidth: StudioTheme.Values.singleControlColumnWidth + StudioTheme.Values.actionIndicatorWidth } ExpandingSpacer {} } } }