// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qquick3dcubemaptexture_p.h" #include "qquick3dobject_p.h" QT_BEGIN_NAMESPACE /*! \qmltype CubeMapTexture \inherits Texture \inqmlmodule QtQuick3D \brief Defines a cube map texture for use in 3D scenes. CubeMapTexture is a Texture that represents a cube map texture. A cube map texture has 6 faces (X+, X-, Y+, Y-, Z+, Z-), where each face is an individual 2D image. CubeMapTexture allows \l{CustomMaterial}{custom materials} and \l{Effect}{post-processing effects} to work with cube map textures in their shaders. A cube map can also be used to define the scene environment's \l{SceneEnvironment::skyBoxCubeMap}{skybox}. \qml CustomMaterial { property TextureInput customTexture: TextureInput { texture: CubeMapTexture { source: "cubemap.ktx" } } fragmentShader: "shader.frag" } \endqml Here shader.frag can be implemented assuming \c customTexture is sampler uniform with the GLSL type a \c samplerCube. This means that the \c{texture()} GLSL function takes a \c vec3 as the texture coordinate for that sampler. If we used \l Texture, the type would have been \c sampler2D. \badcode void MAIN() { vec4 c = texture(customTexture, NORMAL); BASE_COLOR = vec4(c.rgb, 1.0); } \endcode Sourcing a Texture from a container with a cubemap only loads face 0 (X+) and results in a 2D texture. Whereas sourcing a CubeMapTexture from the same asset loads all 6 faces and results in a cubemap texture. CubeMapTexture inherits all its properties from Texture. The important difference is that \l {Texture::}{source} must refer to a image file containing a cubemap, or to a list of image files. In practice a single file means a \l{https://www.khronos.org/ktx/}{KTX} container containing 6 face images. Sourcing a CubeMapTexture from 6 individual images can be done in two different ways. Either as a semicolon-separated list of file names in X+, X-, Y+, Y-, Z+, Z- order: \qml CubeMapTexture { source: "maps/right.jpg;maps/left.jpg;maps/top.jpg;maps/bottom.jpg;maps/front.jpg;maps/back.jpg" } \endqml or as a string containing a "%p" placeholder, where "%p" will be replaced by the strings "posx", "negx", "posy", "negy", "posz", and "negz" to generate the six filenames: \qml CubeMapTexture { source: "maps/sky_%p.png" // equivalent to: // source: "maps/sky_posx.png;maps/sky_negx.png;maps/sky_posy.png;maps/sky_negy.png;maps/sky_posz.png;maps/sky_negz.png" } \endqml \note Sourcing image data via other means, such as \l {Texture::}{sourceItem} or \l {Texture::}{textureData} is not supported for CubeMapTexture at the moment. \sa Texture, CustomMaterial, Effect */ QQuick3DCubeMapTexture::QQuick3DCubeMapTexture(QQuick3DObject *parent) : QQuick3DTexture(*(new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::ImageCube)), parent) { } QQuick3DCubeMapTexture::~QQuick3DCubeMapTexture() { } QT_END_NAMESPACE