// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QQUICK3DQUATERNIONANIMATION_H #define QQUICK3DQUATERNIONANIMATION_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QQuick3DQuaternionAnimationPrivate; class Q_QUICK3D_EXPORT QQuick3DQuaternionAnimation : public QQuickPropertyAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuick3DQuaternionAnimation) Q_PROPERTY(QQuaternion from READ from WRITE setFrom) Q_PROPERTY(QQuaternion to READ to WRITE setTo) Q_PROPERTY(Type type READ type WRITE setType NOTIFY typeChanged) Q_PROPERTY(float fromXRotation READ fromXRotation WRITE setFromXRotation NOTIFY fromXRotationChanged) Q_PROPERTY(float fromYRotation READ fromYRotation WRITE setFromYRotation NOTIFY fromYRotationChanged) Q_PROPERTY(float fromZRotation READ fromZRotation WRITE setFromZRotation NOTIFY fromZRotationChanged) Q_PROPERTY(float toXRotation READ toXRotation WRITE setToXRotation NOTIFY toXRotationChanged) Q_PROPERTY(float toYRotation READ toYRotation WRITE setToYRotation NOTIFY toYRotationChanged) Q_PROPERTY(float toZRotation READ toZRotation WRITE setToZRotation NOTIFY toZRotationChanged) QML_NAMED_ELEMENT(QuaternionAnimation) public: enum Type { Slerp = 0, Nlerp }; Q_ENUM(Type) QQuick3DQuaternionAnimation(QObject *parent = nullptr); QQuaternion from() const; void setFrom(const QQuaternion &f); QQuaternion to() const; void setTo(const QQuaternion &t); Type type() const; void setType(Type type); float fromXRotation() const; void setFromXRotation(float f); float fromYRotation() const; void setFromYRotation(float f); float fromZRotation() const; void setFromZRotation(float f); float toXRotation() const; void setToXRotation(float f); float toYRotation() const; void setToYRotation(float f); float toZRotation() const; void setToZRotation(float f); Q_SIGNALS: void typeChanged(QQuick3DQuaternionAnimation::Type type); void fromXRotationChanged(float value); void fromYRotationChanged(float value); void fromZRotationChanged(float value); void toXRotationChanged(float value); void toYRotationChanged(float value); void toZRotationChanged(float value); }; Q_QUICK3D_EXPORT QVariant q_quaternionInterpolator(const QQuaternion &from, const QQuaternion &to, qreal progress); QT_END_NAMESPACE #endif // QQUICK3DQUATERNIONANIMATION_H