// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D import QtQuick3D.Particles3D ParticleSystem3D { ParticleEmitter3D { id: smokeEmitter emitRate: 20 lifeSpan: 1500 lifeSpanVariation: 750 particle: smokeParticle particleScale: 1 particleScaleVariation: 4 particleEndScale: 25 velocity: smokeDirection VectorDirection3D { id: smokeDirection directionVariation.x: 10 directionVariation.y: 10 directionVariation.z: 10 direction.y: 75 } SpriteParticle3D { id: smokeParticle color: "#ffffff" maxAmount: 400 particleScale: 5 fadeInDuration: 3500 fadeOutDuration: 1250 sortMode: Particle3D.SortNewest blendMode: SpriteParticle3D.SourceOver billboard: true sprite: smokeTexture spriteSequence: spriteSequence Texture { id: smokeTexture source: "smoke_sprite.png" } SpriteSequence3D { id: spriteSequence duration: 6000 frameCount: 15 } } } ParticleEmitter3D { id: sparkEmitter emitRate: 10 lifeSpan: 800 lifeSpanVariation: 600 particle: sparkParticle particleScaleVariation: 1 velocity: sparkDirection depthBias: -100 VectorDirection3D { id: sparkDirection directionVariation.x: 25 directionVariation.y: 10 directionVariation.z: 25 direction.y: 60 } SpriteParticle3D { id: sparkParticle color: "#ffffff" maxAmount: 100 particleScale: 1 fadeOutEffect: Particle3D.FadeScale sortMode: Particle3D.SortNewest blendMode: SpriteParticle3D.Screen billboard: true sprite: sphereTexture colorTable: colorTable Texture { id: sphereTexture source: "sphere.png" } Texture { id: colorTable source: "colorTable.png" } } } ParticleEmitter3D { id: fireEmitter emitRate: 90 lifeSpan: 750 lifeSpanVariation: 100 particle: fireParticle particleScale: 3 particleScaleVariation: 2 velocity: fireDirection depthBias: -100 VectorDirection3D { id: fireDirection directionVariation.x: 10 directionVariation.z: 10 direction.y: 75 } SpriteParticle3D { id: fireParticle maxAmount: 500 color: "#ffffff" colorTable: colorTable2 sprite: sphereTexture sortMode: Particle3D.SortNewest fadeInEffect: Particle3D.FadeScale fadeOutEffect: Particle3D.FadeOpacity blendMode: SpriteParticle3D.Screen billboard: true Texture { id: colorTable2 source: "color_table2.png" } } } Gravity3D { id: sparkGravity magnitude: 100 particles: sparkParticle enabled: true } }