// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qquick3dparticlecustomshape_p.h" #include "qquick3dparticlerandomizer_p.h" #include "qquick3dparticlesystem_p.h" #include "qquick3dparticleutils_p.h" #include "qquick3dparticleshapedatautils_p.h" #include #include #include QT_BEGIN_NAMESPACE /*! \qmltype ParticleCustomShape3D \inherits ParticleAbstractShape3D \inqmlmodule QtQuick3D.Particles3D \brief Loads custom particle shapes for emitters and affectors. \since 6.3 The ParticleCustomShape3D element can be used to load custom particle shapes. For example, to emit particles from positions defined in heart.cbor: \qml ParticleEmitter3D { shape: ParticleCustomShape3D { source: "heart.cbor" } ... } \endqml The format of CBOR shape files is following: \badcode [ "QQ3D_SHAPE", // string version, // integer [ posX, // float posY, // float posZ, // float posX, // float ... ] ] \endcode To assist in generating these shape files you can use the shapegen tool. */ QQuick3DParticleCustomShape::QQuick3DParticleCustomShape(QObject *parent) : QQuick3DParticleAbstractShape(parent) { } /*! \qmlproperty url ParticleCustomShape3D::source This property holds the location of the shape file. \warning \a source is expected to contain trusted content. Application developers are advised to carefully consider the potential implications before passing in user-provided source files that are not part of the application. */ QUrl QQuick3DParticleCustomShape::source() const { return m_source; } /*! \qmlproperty bool ParticleCustomShape3D::randomizeData This property holds whether the particles are used in random order instead of in the order they are specified in the source. The default value is \c false. */ bool QQuick3DParticleCustomShape::randomizeData() const { return m_random; } void QQuick3DParticleCustomShape::setSource(const QUrl &source) { if (m_source == source) return; m_source = source; loadFromSource(); Q_EMIT sourceChanged(); } void QQuick3DParticleCustomShape::setRandomizeData(bool random) { if (m_random == random) return; m_random = random; if (m_random) m_randomizeDirty = true; Q_EMIT randomizeDataChanged(); } void QQuick3DParticleCustomShape::loadFromSource() { m_positions.clear(); // Get path to file const QQmlContext *context = qmlContext(this); QString dataFilePath = QQmlFile::urlToLocalFileOrQrc(context ? context->resolvedUrl(m_source) : m_source); QFile dataFile(dataFilePath); if (!dataFile.open(QIODevice::ReadOnly)) { // Invalid file qWarning() << "Unable to open file:" << dataFilePath; return; } QCborStreamReader reader(&dataFile); // Check that file is proper CBOR and get the version int version = QQuick3DParticleShapeDataUtils::readShapeHeader(reader); if (version == -1) { // Invalid file qWarning() << "Invalid shape data version:" << version; return; } // Start positions array reader.enterContainer(); m_center = QVector3D(); while (reader.lastError() == QCborError::NoError && reader.hasNext()) { QVector3D pos = QQuick3DParticleShapeDataUtils::readValue(reader, QMetaType::QVector3D).value(); m_positions.append(pos); m_center += pos; } if (!m_positions.isEmpty()) m_center *= 1.0f / float(m_positions.size()); // Leave positions array reader.leaveContainer(); // Leave root array reader.leaveContainer(); if (m_random) m_randomizeDirty = true; } void QQuick3DParticleCustomShape::doRandomizeData() { if (!m_system || m_positions.isEmpty()) return; auto rand = m_system->rand(); int seed = rand->get(0, QPRand::Shape1) * float(INT_MAX); std::shuffle(m_positions.begin(), m_positions.end(), std::default_random_engine(seed)); m_randomizeDirty = false; } QVector3D QQuick3DParticleCustomShape::getPosition(int particleIndex) { auto *parent = parentNode(); if (!parent || m_positions.isEmpty()) return QVector3D(); if (m_randomizeDirty) doRandomizeData(); int index = particleIndex % m_positions.size(); return m_positions.at(index) * parent->scale(); } QVector3D QQuick3DParticleCustomShape::getSurfaceNormal(int particleIndex) { auto *parent = parentNode(); if (!parent || m_positions.isEmpty()) return QVector3D(); if (m_randomizeDirty) doRandomizeData(); int index = particleIndex % m_positions.size(); return (m_positions.at(index) - m_center).normalized(); } QT_END_NAMESPACE