// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QQUICK3DPARTICLEGRAVITY_H #define QQUICK3DPARTICLEGRAVITY_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleGravity : public QQuick3DParticleAffector { Q_OBJECT Q_PROPERTY(float magnitude READ magnitude WRITE setMagnitude NOTIFY magnitudeChanged) Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged) QML_NAMED_ELEMENT(Gravity3D) QML_ADDED_IN_VERSION(6, 2) public: QQuick3DParticleGravity(QQuick3DNode *parent = nullptr); float magnitude() const; const QVector3D &direction() const; public Q_SLOTS: void setDirection(const QVector3D &direction); void setMagnitude(float magnitude); Q_SIGNALS: void magnitudeChanged(); void directionChanged(); protected: void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override; private: float m_magnitude = 100.0f; QVector3D m_direction = {0.0f, -1.0f, 0.0f}; QVector3D m_directionNormalized = {0.0f, -1.0f, 0.0f}; }; QT_END_NAMESPACE #endif // QQUICK3DPARTICLEGRAVITY_H