// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QQUICK3DPARTICLEPOINTROTATOR_H #define QQUICK3DPARTICLEPOINTROTATOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticlePointRotator : public QQuick3DParticleAffector { Q_OBJECT Q_PROPERTY(float magnitude READ magnitude WRITE setMagnitude NOTIFY magnitudeChanged) Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged) Q_PROPERTY(QVector3D pivotPoint READ pivotPoint WRITE setPivotPoint NOTIFY pivotPointChanged) QML_NAMED_ELEMENT(PointRotator3D) QML_ADDED_IN_VERSION(6, 2) public: QQuick3DParticlePointRotator(QQuick3DNode *parent = nullptr); float magnitude() const; QVector3D direction() const; QVector3D pivotPoint() const; public Q_SLOTS: void setMagnitude(float magnitude); void setDirection(const QVector3D &direction); void setPivotPoint(const QVector3D &point); Q_SIGNALS: void magnitudeChanged(); void directionChanged(); void pivotPointChanged(); protected: void prepareToAffect() override; void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override; private: float m_magnitude = 10.0f; QVector3D m_direction = {0.0f, 1.0f, 0.0f}; QVector3D m_directionNormalized = {0.0f, 1.0f, 0.0f}; QVector3D m_pivotPoint; QMatrix4x4 m_rotationMatrix; }; QT_END_NAMESPACE #endif // QQUICK3DPARTICLEPOINTROTATOR_H