// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QQUICK3DPARTICLEREPELLER_H #define QQUICK3DPARTICLEREPELLER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleRepeller : public QQuick3DParticleAffector { Q_OBJECT Q_PROPERTY(float radius READ radius WRITE setRadius NOTIFY radiusChanged) Q_PROPERTY(float outerRadius READ outerRadius WRITE setOuterRadius NOTIFY outerRadiusChanged) Q_PROPERTY(float strength READ strength WRITE setStrength NOTIFY strengthChanged) QML_NAMED_ELEMENT(Repeller3D) QML_ADDED_IN_VERSION(6, 4) public: QQuick3DParticleRepeller(QQuick3DNode *parent = nullptr); float radius() const; float outerRadius() const; float strength() const; public Q_SLOTS: void setRadius(float radius); void setOuterRadius(float radius); void setStrength(float strength); Q_SIGNALS: void radiusChanged(); void outerRadiusChanged(); void strengthChanged(); protected: void prepareToAffect() override; void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override; private: float m_radius = 0.0f; float m_outerRadius = 50.0f; float m_strength = 50.0f; }; QT_END_NAMESPACE #endif