// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QQUICK3DPARTICLESHAPE_H #define QQUICK3DPARTICLESHAPE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquick3dparticleabstractshape_p.h" #include QT_BEGIN_NAMESPACE class QQuick3DParticleSystem; class QQuick3DModel; class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleShape : public QQuick3DParticleAbstractShape { Q_OBJECT Q_PROPERTY(bool fill READ fill WRITE setFill NOTIFY fillChanged) Q_PROPERTY(ShapeType type READ type WRITE setType NOTIFY typeChanged) Q_PROPERTY(QVector3D extents READ extents WRITE setExtents NOTIFY extentsChanged) QML_NAMED_ELEMENT(ParticleShape3D) QML_ADDED_IN_VERSION(6, 2) public: enum ShapeType { Cube = 0, Sphere, Cylinder }; Q_ENUM(ShapeType) QQuick3DParticleShape(QObject *parent = nullptr); bool fill() const; ShapeType type() const; QVector3D extents() const; // Returns point inside this shape QVector3D getPosition(int particleIndex) override; Q_REVISION(6, 10) QVector3D getSurfaceNormal(int particleIndex) override; public Q_SLOTS: void setFill(bool fill); void setType(QQuick3DParticleShape::ShapeType type); void setExtents(QVector3D extends); Q_SIGNALS: void fillChanged(); void typeChanged(); void extentsChanged(); private: QVector3D randomPositionCube(int particleIndex) const; QVector3D randomPositionSphere(int particleIndex) const; QVector3D randomPositionCylinder(int particleIndex) const; bool m_fill = true; ShapeType m_type = ShapeType::Cube; QVector3D m_extents = QVector3D(50, 50, 50); QVector3D m_cachedPosition; int m_cachedIndex = -1; }; QT_END_NAMESPACE #endif // QQUICK3DPARTICLESHAPE_H