// Copyright (C) 2008-2012 NVIDIA Corporation. // Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qssgrendergraphobject.h" QT_BEGIN_NAMESPACE static const char *asString(QSSGRenderGraphObject::Type type) { using Type = QSSGRenderGraphObject::Type; #define RETURN_AS_STRING(T) case T: return #T; switch (type) { RETURN_AS_STRING(Type::Unknown) RETURN_AS_STRING(Type::Node) RETURN_AS_STRING(Type::Layer) RETURN_AS_STRING(Type::Joint) RETURN_AS_STRING(Type::Skeleton) RETURN_AS_STRING(Type::ImportScene) RETURN_AS_STRING(Type::ReflectionProbe) RETURN_AS_STRING(Type::DirectionalLight) RETURN_AS_STRING(Type::PointLight) RETURN_AS_STRING(Type::SpotLight) RETURN_AS_STRING(Type::OrthographicCamera) RETURN_AS_STRING(Type::PerspectiveCamera) RETURN_AS_STRING(Type::CustomFrustumCamera) RETURN_AS_STRING(Type::CustomCamera) RETURN_AS_STRING(Type::Model) RETURN_AS_STRING(Type::Item2D) RETURN_AS_STRING(Type::Particles) RETURN_AS_STRING(Type::SceneEnvironment) RETURN_AS_STRING(Type::Effect) RETURN_AS_STRING(Type::Geometry) RETURN_AS_STRING(Type::TextureData) RETURN_AS_STRING(Type::MorphTarget) RETURN_AS_STRING(Type::ModelInstance) RETURN_AS_STRING(Type::ModelBlendParticle) RETURN_AS_STRING(Type::ResourceLoader) RETURN_AS_STRING(Type::DefaultMaterial) RETURN_AS_STRING(Type::PrincipledMaterial) RETURN_AS_STRING(Type::CustomMaterial) RETURN_AS_STRING(Type::SpecularGlossyMaterial) RETURN_AS_STRING(Type::Skin) RETURN_AS_STRING(Type::Image2D) RETURN_AS_STRING(Type::ImageCube) RETURN_AS_STRING(Type::RenderExtension) } #undef RETURN_AS_STRING return nullptr; } QSSGRenderGraphObject::QSSGRenderGraphObject(Type inType) : type(inType) , flags(0) {} QSSGRenderGraphObject::~QSSGRenderGraphObject() {} #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, const QSSGRenderGraphObject::Type type) { dbg.nospace() << "QSSGRenderGraphObject" << '{' << asString(type) << '}'; return dbg; } #endif QT_END_NAMESPACE