// Copyright (C) 2008-2012 NVIDIA Corporation. // Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QSSG_RENDER_IMAGE_H #define QSSG_RENDER_IMAGE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QSSGRenderContextInterface; class QSGTexture; class QSSGRenderTextureData; struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderImage : public QSSGRenderGraphObject { enum class Flag { Dirty = 1 << 0, TransformDirty = 1 << 1, }; Q_DECLARE_FLAGS(Flags, Flag) enum class MappingModes : quint8 { Normal = 0, // UV mapping Environment = 1, LightProbe = 2, }; Q_DISABLE_COPY(QSSGRenderImage) QSSGRenderGraphObject *m_parent = nullptr; QSSGRenderPath m_imagePath; // The QSGTexture (from sourceItem) is not sharable between Qt Quick render // threads, when the threaded render loop is in use. That's why we allow // this exception here; the (per-QQuickWindow, and so per-render-thread) // BufferManager will refuse to use this if the threads don't match. QSGTexture *m_qsgTexture = nullptr; // overrides m_imagePath and m_rawTextureData when non-null QSSGRenderTextureData *m_rawTextureData = nullptr; // overrides m_imagePath and m_qsgTexture when non-null QSSGRenderExtension *m_extensionsSource = nullptr; Flags m_flags; QVector2D m_scale { 1.0f, 1.0f }; QVector2D m_pivot { 0.0f, 0.0f }; QVector2D m_position { 0.0f, 0.0f }; float m_rotation = 0.0f; // degrees bool m_flipU = false; bool m_flipV = false; int m_indexUV = 0; MappingModes m_mappingMode = MappingModes::Normal; QSSGRenderTextureCoordOp m_horizontalTilingMode = QSSGRenderTextureCoordOp::Repeat; QSSGRenderTextureCoordOp m_verticalTilingMode = QSSGRenderTextureCoordOp::Repeat; QSSGRenderTextureCoordOp m_depthTilingMode = QSSGRenderTextureCoordOp::Repeat; QSSGRenderTextureFilterOp m_magFilterType = QSSGRenderTextureFilterOp::Linear; QSSGRenderTextureFilterOp m_minFilterType = QSSGRenderTextureFilterOp::Linear; QSSGRenderTextureFilterOp m_mipFilterType = QSSGRenderTextureFilterOp::Linear; QSSGRenderTextureFormat m_format = QSSGRenderTextureFormat::Unknown; bool m_generateMipmaps = false; // Changing any of the above variables is covered by the Dirty flag, while // the texture transform is covered by TransformDirty. QMatrix4x4 m_textureTransform; QSSGRenderImage(QSSGRenderGraphObject::Type type = QSSGRenderGraphObject::Type::Image2D); ~QSSGRenderImage(); bool clearDirty(); void calculateTextureTransform(); bool isImageTransformIdentity() const; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRenderImage::Flags) QT_END_NAMESPACE #endif