// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qssgrendertexturedata_p.h" QT_BEGIN_NAMESPACE QSSGRenderTextureData::QSSGRenderTextureData() : QSSGRenderTextureData(QSSGRenderGraphObject::Type::TextureData) { } QSSGRenderTextureData::QSSGRenderTextureData(QSSGRenderGraphObject::Type type) : QSSGRenderGraphObject(type, FlagT(Flags::HasGraphicsResources)) { } QSSGRenderTextureData::~QSSGRenderTextureData() { } const QByteArray &QSSGRenderTextureData::textureData() const { return m_textureData; } void QSSGRenderTextureData::setTextureData(const QByteArray &data) { m_textureData = data; // Bump the version number ++m_textureDataVersion; } void QSSGRenderTextureData::setSize(const QSize &size) { if (m_size == size) return; m_size = size; } void QSSGRenderTextureData::setDepth(int depth) { if (m_depth == depth) return; m_depth = depth; } void QSSGRenderTextureData::setFormat(QSSGRenderTextureFormat format) { if (m_format == format) return; m_format = format; } void QSSGRenderTextureData::setHasTransparency(bool hasTransparency) { if (m_hasTransparency == hasTransparency) return; m_hasTransparency = hasTransparency; } QT_END_NAMESPACE