// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QSSGRENDERPICKRESULT_H #define QSSGRENDERPICKRESULT_H // // W A R N I N G // ------------- // // This file is part of the QtQuick3D API, with limited compatibility guarantees. // Usage of this API may make your code source and binary incompatible with // future versions of Qt. // #include #include #include QT_BEGIN_NAMESPACE class QSSGRenderGraphObject; class QSSGRenderPickResult { public: const QSSGRenderGraphObject *m_hitObject = nullptr; float m_distanceSq = std::numeric_limits::max(); // The local coordinates in X,Y UV space where the hit occurred QVector2D m_localUVCoords; // The position in world coordinates QVector3D m_scenePosition; // The position in local coordinates QVector3D m_localPosition; // The normal of the hit face QVector3D m_faceNormal; // The subset index int m_subset = 0; int m_instanceIndex = -1; }; Q_STATIC_ASSERT(std::is_trivially_destructible_v); QT_END_NAMESPACE #endif // QSSGRENDERPICKRESULT_H