// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only float qt_calculatePointLightAttenuation(vec3 attenuationConstants, float lightDistance) { return 1.0 / (attenuationConstants.x + attenuationConstants.y * lightDistance + attenuationConstants.z * lightDistance * lightDistance); }