// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "../effectlib/oitcommon.glsllib" #if QSSG_OIT_METHOD == QSSG_OIT_WEIGHTED_BLENDED float qt_transparencyWeight(const float z, const float a, const float depthRange) { const float colorResistance = 1.0; const float rangeAdjustment = 0.3; const float orderingRange = 4.0; return pow(a, colorResistance) * clamp(rangeAdjustment / (1e-5 + pow(z / depthRange, orderingRange)), 1e-2, 3e3); } #endif // QSSG_OIT_METHOD == QSSG_OIT_WEIGHTED_BLENDED