// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #version 440 layout(location = 0) in vec3 attr_pos; layout(location = 1) in vec2 attr_uv; layout(location = 0) out vec2 v_uv; void main() { v_uv = attr_uv; gl_Position = vec4(attr_pos, 1.0); }