// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qssgassert_p.h" QT_BEGIN_NAMESPACE /*! Collection of assert checks that causes a soft or hard assert depending on the build. Unlike Q_ASSERT(), which is a no-op for non-debug build, QSSG_ASSERT() etc., will print a warning in non-developer builds (soft assert) or terminate on developer-build (hard assert). \macro QSSG_ASSERT(condition, action) \internal The assert will be fatal in developer builds if \a condition is not met. In non-developer builds the assert is "soft" and will instead print a warning with the reason and location of the assert before execution \a action. The \a action can be for example be: \c return, \c break or \c continue. For example, writing: \badcode QSSG_ASSERT(ptr != nullptr, return); \endcode other actions are of course possible, e.g., in a loop it might be better to do: \badcode QSSG_ASSERT(ptr != nullptr, continue); \endcode is the equivalent to: \badcode Q_ASSERT(ptr != nullptr); if (ptr != nullptr) { qWarning() << "Something unexpected here, proceeding will be fatal!"; return; } \endcode \sa QSSG_ASSERT_X */ /*! \macro QSSG_ASSERT_X(condition, message, action) \internal Same as \l QSSG_ASSERT() but with a custom \a message that will be print if \a condition is not met. */ /*! \macro QSSG_CHECK(condition) \internal Similar to \l QSSG_ASSERT but without an action. Convenient when the \a condition is expected to be valid, but it's not immediately fatal if the current code path continues. \badcode QSSG_CHECK(ptr != nullptr); \endcode is the equivalent to: \badcode Q_ASSERT(ptr != nullptr); if (ptr != nullptr) qWarning() << "Something unexpected here, will probably not work as expected!"; \endcode \sa QSSG_CHECK_X */ /*! \macro QSSG_CHECK_X(condition, message) \internal Same as \l QSSG_CHECK() but with a custom \a message that will be print if \a condition is not met. */ /*! \macro QSSG_GUARD(condition) \internal Check that returns the result of \a condition. As with the other assert functions, a call to QSSG_GUARD, when \a condition is not met, is fatal for developer builds. \badcode if (QSSG_GUARD(ptr != nullptr)) { ... // OK } else { ... // We shouldn't be here! } \endcode is the equivalent to: \badcode if (ptr != nullptr) { ... // OK } else { Q_ASSERT(ptr != nullptr); qWarning() << "Something unexpected here!"; } \endcode \sa QSSG_GUARD_X */ /*! \macro QSSG_GUARD_X(condition, message) \internal Same as \l QSSG_GUARD() but with a custom \a message that will be print if \a condition is not met. */ /*! \macro QSSG_DEBUG_COND(condition) \internal Macro for condition that should only be run in debug builds. In releases build the macro produces an "almost-no-op" condition (always true) and the \a condition is never run. Can e.g., be combined with the assert checks to add potentially expensive sanity checks that should only be run in debug builds. \badcode QSSG_CEHCK(QSSG_DEBUG_COND(!list.contains(...))); \endcode In a release build the \c QSSG_DEBUG_COND will never return \c false and the \a condition will never be evaluated. \note DO NOT make surrounding code depend on the \a condition being evaluated or called!. \note Unlike the assert checks, this macro does not change behavior in relation to developer-builds. */ void qssgWriteAssertLocation(const char *msg) { #if defined(QT_BUILD_INTERNAL) qFatal("ASSERT: %s", msg); #else qWarning("Unexpected condition met: %s", msg); #endif } QT_END_NAMESPACE