// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QQUICK3DXRHANDINPUT_P_H #define QQUICK3DXRHANDINPUT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE class QQuick3DXrHandInput : public QObject { Q_OBJECT public: enum class HandPoseSpace { GripPose, AimPose }; Q_ENUM(HandPoseSpace) explicit QQuick3DXrHandInput(QObject *parent = nullptr); bool isActive() const; void setIsActive(bool isActive); void setJointPositionsAndRotations(const QList &newJointPositions, const QList &newJointRotations); QList jointPositions() const; QList jointRotations() const; QVector3D pokePosition() const; void setPokePosition(const QVector3D &newPokePosition); bool isHandTrackingActive() const; void setIsHandTrackingActive(bool newIsHandTracking); Q_SIGNALS: void isActiveChanged(); void poseSpaceChanged(); void posePositionChanged(); void poseRotationChanged(); void jointPositionsChanged(); void jointRotationsChanged(); void jointDataUpdated(); void pokePositionChanged(); void isHandTrackingChanged(); private: bool m_isActive = false; QList m_jointPositions; QList m_jointRotations; QVector3D m_pokePosition; bool m_isHandTracking; }; QT_END_NAMESPACE #endif // QQUICK3DXRHANDINPUT_P_H