import QtQuick import QtQuick3D CustomMaterial { property TextureInput baseColor: TextureInput { texture: Texture { source: "../shared/maps/texture_withAlpha.png" generateMipmaps: true mipFilter: Texture.Linear } } sourceBlend: CustomMaterial.SrcAlpha destinationBlend: CustomMaterial.OneMinusSrcAlpha cullMode: CustomMaterial.BackFaceCulling fragmentShader: "depthdraw.frag" }