VARYING vec3 vNormal; VARYING vec3 vViewVec; void MAIN() { METALNESS = 0.0; ROUGHNESS = 0.1; FRESNEL_POWER = 5.0; TRANSMISSION_FACTOR = 1.0; THICKNESS_FACTOR = 10.0; ATTENUATION_COLOR = vec3(1.0, 0.0, 0.0); ATTENUATION_DISTANCE = 1.0; IOR = 2.5; } void AMBIENT_LIGHT() { DIFFUSE += TOTAL_AMBIENT_COLOR; }