VARYING vec3 vNormal; VARYING vec3 vViewVec; void MAIN() { METALNESS = 1.0; ROUGHNESS = 0.25; FRESNEL_POWER = 5.0; CLEARCOAT_FRESNEL_POWER = 2.0; CLEARCOAT_FRESNEL_SCALE = 1.0; CLEARCOAT_FRESNEL_BIAS = 0.5; CLEARCOAT_AMOUNT = 1.0; CLEARCOAT_ROUGHNESS = 0.1; CLEARCOAT_NORMAL.y *= 1.5; CLEARCOAT_NORMAL = normalize(CLEARCOAT_NORMAL); } void AMBIENT_LIGHT() { DIFFUSE += TOTAL_AMBIENT_COLOR; }