// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick3D import QtQuick Item { width: 400 height: 400 View3D { id: v3d anchors.fill: parent renderMode: View3D.Overlay environment: SceneEnvironment { clearColor: "#444845" backgroundMode: SceneEnvironment.Color } camera: camera PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) } DirectionalLight { position: Qt.vector3d(-500, 500, -100) color: Qt.rgba(0.2, 0.2, 0.2, 1.0) ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) } // all three spheres should be identical material-wise Model { source: "#Sphere" scale: Qt.vector3d(2, 2, 2) x: -200 materials: PrincipledMaterial { } } Model { source: "#Sphere" scale: Qt.vector3d(2, 2, 2) x: 0 materials: CustomMaterial { } } Model { source: "#Sphere" scale: Qt.vector3d(2, 2, 2) x: 200 materials: CustomMaterial { fragmentShader: "customprincipledcompare_default.frag" } } } }