// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick3D import QtQuick Rectangle { width: 400 height: 400 color: "grey" View3D { anchors.fill: parent camera: camera PerspectiveCamera { id: camera position: Qt.vector3d(0, 200, 300) eulerRotation.x: -30 } Model { scale: Qt.vector3d(1.5, 1.5, 1.5) x: -100 source: "#Cone" materials: [ CustomMaterial { TextureInput { id: texInput enabled: true texture: Texture { // no source (force dummy texture path } } fragmentShader: "depthdraw.frag" property TextureInput baseColor: texInput } ] } Model { scale: Qt.vector3d(1.5, 1.5, 1.5) x: 100 source: "#Cone" materials: [ CustomMaterial { TextureInput { id: texInput2 enabled: true texture: Texture { // no source (force dummy texture path } } fragmentShader: "depthdraw.frag" property TextureInput baseColor: texInput2 depthDrawMode: Material.OpaquePrePassDepthDraw } ] } Model { source: "#Rectangle" eulerRotation.x: -90 materials: PrincipledMaterial { } scale: Qt.vector3d(10, 10, 10) } DirectionalLight { eulerRotation.y: -90 eulerRotation.x: -30 castsShadow: true } } }