// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick3D import QtQuick Rectangle { id: primitives width: 800 height: 480 color: Qt.rgba(0, 0, 0, 1) View3D { id: layer anchors.left: parent.left anchors.leftMargin: parent.width * 0 width: parent.width * 1 anchors.top: parent.top anchors.topMargin: parent.height * 0 height: parent.height * 1 environment: SceneEnvironment { clearColor: Qt.rgba(0, 0, 0, 1) aoDither: true depthPrePassEnabled: true } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) clipFar: 5000 } DirectionalLight { id: light shadowFactor: 10 } Model { id: rectangle position: Qt.vector3d(-409.906, 211.328, 0) source: "#Rectangle" DefaultMaterial { id: default_ lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_] } Model { id: sphere position: Qt.vector3d(-404.139, 0, 0) source: "#Sphere" DefaultMaterial { id: default_001 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_001] } Model { id: cube position: Qt.vector3d(8.66024, 170.318, 0) source: "#Cube" DefaultMaterial { id: default_002 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_002] } Model { id: cylinder position: Qt.vector3d(0, -152.968, 0) source: "#Cylinder" DefaultMaterial { id: default_003 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_003] } Model { id: cone position: Qt.vector3d(349.224, 0, 0) source: "#Cone" DefaultMaterial { id: default_004 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_004] } } }