// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D import QtQuick3D.Effects GridView { width: 400 height: 400 cellWidth: 200 cellHeight: 200 model: 4 Texture { id: myNoise source: "../shared/maps/checkers2.png" tilingModeHorizontal: Texture.Repeat tilingModeVertical: Texture.Repeat } DistortionSpiral { id: e0 } DistortionSpiral { id: e1; center: Qt.vector2d(0.4, 0.8); distortionStrength: -10 } Scatter { id: e2; randomize: false } Scatter { id: e3; randomize: false; amount: 40; direction: 2; noiseSample: TextureInput { texture: myNoise } } delegate: PlainView { effect: index == 0 ? e0 : index == 1 ? e1 : index == 2 ? e2 : e3 } }