// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only void MAIN() { VERTEX.x += sin(INSTANCE_DATA.x * 4.0 + VERTEX.y) * INSTANCE_DATA.y; POSITION = INSTANCE_MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0); }