// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick3D import QtQuick import "../shared/" Rectangle { id: defaults width: 800 height: 480 color: Qt.rgba(1, 1, 1, 1) View3D { id: layer anchors.left: parent.left anchors.leftMargin: parent.width * 0 width: parent.width * 1 anchors.top: parent.top anchors.topMargin: parent.height * 0 height: parent.height * 1 environment: SceneEnvironment { clearColor: Qt.rgba(0, 0, 0, 1) aoDither: true depthPrePassEnabled: true } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) clipFar: 5000 } DirectionalLight { id: light shadowFactor: 10 } Model { id: sphere position: Qt.vector3d(-354.989, 135.238, 0) source: "#Sphere" DefaultMaterial { id: default_ lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_] } Model { id: cone position: Qt.vector3d(-365.912, -248.222, 0) scale: Qt.vector3d(2.89542, 3.13161, 1) source: "#Cone" DefaultMaterial { id: default_002 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_002] } Model { id: cube position: Qt.vector3d(349.297, -228.053, 0) rotation: Quaternion.fromEulerAngles(28.0299, 33.3145, 17.1637) scale: Qt.vector3d(2.00606, 1, 1) source: "#Cube" DefaultMaterial { id: default_003 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_003] } Node { id: barrel position: Qt.vector3d(-292.216, -304.023, -434) rotation: Quaternion.fromEulerAngles(0, 0, -41.5) scale: Qt.vector3d(10, 10, 10) Model { id: barrel_1 rotation: Quaternion.fromEulerAngles(-90, 0, 0) scale: Qt.vector3d(100, 100, 100) source: "../shared/models/barrel/meshes/Barrel.mesh" DefaultMaterial { id: barrel_001 lighting: DefaultMaterial.FragmentLighting diffuseColor: Qt.rgba(0.639994, 0.639994, 0.639994, 1) indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 9.607839584350586 bumpAmount: 0.5 translucentFalloff: 1 } materials: [barrel_001] } } Model { id: cylinder position: Qt.vector3d(255.743, -27.1591, 185) scale: Qt.vector3d(1.5, 1.5, 1.5) source: "#Cylinder" DefaultMaterial { id: default_001 lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 opacity: 0.76 bumpAmount: 0.5 translucentFalloff: 1 } materials: [default_001] } } }