import QtQuick import QtQuick3D Rectangle { width: 640 height: 480 color: "white" View3D { id: viewport anchors.fill: parent property real myScale: 0.01 Node { PerspectiveCamera { position: Qt.vector3d(0, 0, 10) clipFar: 11 clipNear: 0.001 } DirectionalLight { eulerRotation.x: -45 eulerRotation.y: 45 brightness: 1 } Node { Model { source: "#Cube" materials: PrincipledMaterial { baseColor: "red" } scale: Qt.vector3d(viewport.myScale, viewport.myScale, viewport.myScale) } eulerRotation.y: 240 } } } }