import QtQuick import QtQuick3D Rectangle { width: 640 height: 480 color: Qt.rgba(0, 0, 0, 1) View3D { anchors.fill: parent PerspectiveCamera { z: 300 y: 100 } environment: SceneEnvironment { backgroundMode: SceneEnvironment.Color clearColor: "black" lightmapper: Lightmapper { texelsPerUnit: 0.3 source: "lightmaps/box.bin" } } PointLight { bakeMode: Light.BakeModeAll y: 190 brightness: 5 castsShadow: true shadowFactor: 75 } Box { usedInBakedLighting: true bakedLightmap: BakedLightmap { enabled: true key: "box" } scale: Qt.vector3d(100, 100, 100) } } }