// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D import QtQuick3D.Particles3D import QtQuick.Timeline Item { id: mainWindow width: 400 height: 400 Timeline { id: timeline enabled: true startFrame: 0 endFrame: 120 animations: [ TimelineAnimation { id: timelineAnimation running: true duration: 2000 from: timeline.currentFrame to: 120 } ] keyframeGroups: [ KeyframeGroup { target: psystem property: "time" Keyframe { frame: 0; value: 0 } Keyframe { frame: 120; value: 2000 } } ] } View3D { id: view3D anchors.fill: parent environment: SceneEnvironment { clearColor: "#202020" backgroundMode: SceneEnvironment.Color antialiasingMode: SceneEnvironment.MSAA antialiasingQuality: SceneEnvironment.High } PerspectiveCamera { id: camera position.z: 600 } PointLight { position: Qt.vector3d(0, 400, 300) brightness: 40 ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0) } // Model shared between particles Component { id: particleComponent Model { source: "#Cube" scale: Qt.vector3d(0.2, 0.2, 0.2) materials: DefaultMaterial { } } } Node { ParticleSystem3D { id: psystem useRandomSeed: false running: false // Particles ModelParticle3D { id: particleWhite delegate: particleComponent maxAmount: 1200 color: "#ffffff" } ParticleEmitter3D { id: emitter1 particle: particleWhite position: Qt.vector3d(-300, -200, 0) particleScale: 0.2 particleEndScale: 1.0 particleRotationVariation: Qt.vector3d(180, 180, 180) velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) directionVariation: Qt.vector3d(20, 0, 20) } lifeSpan: 3000 emitRate: 100 Timer { running: true repeat: true interval: 500 onTriggered: { emitter1.enabled = !emitter1.enabled } } } ParticleEmitter3D { id: emitter2 particle: particleWhite position: Qt.vector3d(-100, -200, 0) particleScale: 0.2 particleEndScale: 1.0 particleRotationVariation: Qt.vector3d(180, 180, 180) velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) directionVariation: Qt.vector3d(20, 0, 20) } lifeSpan: 3000 emitRate: 100 SequentialAnimation on emitRate { running: true loops: Animation.Infinite NumberAnimation { duration: 1000 easing.type: Easing.InOutQuad to: 100 } NumberAnimation { duration: 1000 easing.type: Easing.InOutQuad to: 5 } } } ParticleEmitter3D { id: emitter3 particle: particleWhite position: Qt.vector3d(100, -200, 0) particleScale: 0.2 particleEndScale: 1.0 particleRotationVariation: Qt.vector3d(180, 180, 180) velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) directionVariation: Qt.vector3d(20, 0, 20) } lifeSpan: 3000 Timer { running: true repeat: true interval: 500 onTriggered: { emitter3.burst(50); } } } ParticleEmitter3D { id: emitter4 particle: particleWhite position: Qt.vector3d(300, -200, 0) particleScale: 0.2 particleEndScale: 1.0 particleRotationVariation: Qt.vector3d(180, 180, 180) velocity: VectorDirection3D { direction: Qt.vector3d(0, 200, 0) directionVariation: Qt.vector3d(20, 0, 20) } lifeSpan: 3000 emitRate: 10 Timer { running: true repeat: true interval: 500 onTriggered: { emitter4.burst(50); } } } } } } }