// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D import QtQuick.Window import "qml" Rectangle { width: 600 height: 480 color: Qt.rgba(0, 0, 0, 1) View3D { id: layer anchors.fill: parent environment: SceneEnvironment { clearColor: Qt.rgba(0, 0, 0, 1) } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 350) clipFar: 5000 } DirectionalLight { } // Model with animated texture Model { x: -100 y: 100 eulerRotation: Qt.vector3d(20, 40, 0) source: "#Cube" DefaultMaterial { id: myMaterial diffuseMap: Texture { id: myTexture sourceItem: AnimatedItem { id: myItem } } } materials: [myMaterial] } // Model using the same material Model { x: 100 y: 100 eulerRotation: Qt.vector3d(20, 40, 0) source: "#Cube" materials: myMaterial } // Model using the same texture Model { x: -100 y: -100 eulerRotation: Qt.vector3d(20, 40, 0) source: "#Cube" materials: DefaultMaterial { diffuseMap: myTexture } } // Model using the same item Model { x: 100 y: -100 eulerRotation: Qt.vector3d(20, 40, 0) source: "#Cube" materials: DefaultMaterial { diffuseMap: Texture { // Note: Flipping the texture this time sourceItem: myItem flipV: true } } } } }