import QtQuick import QtQuick.Shapes import QtQuick3D import QtQuick3D.Helpers Rectangle { id: window width: 800 height: 480 View3D { id: view anchors.fill: parent environment: SceneEnvironment { clearColor: "skyblue" backgroundMode: SceneEnvironment.Color } Node { id: originNode y: 150 PerspectiveCamera { id: cameraNode z: 100 } } DirectionalLight { eulerRotation.x: -30 eulerRotation.y: -70 } Node { y: 150 x: -50 Rectangle { x: 5 y: -25 width: 50 height: 50 color: "lightgreen" Shape { anchors.fill: parent preferredRendererType: Shape.CurveRenderer ShapePath { strokeColor: "black" PathRectangle { x: 0 y: 0 width: 50 height: 50 topLeftRadius: 25 } } } } Rectangle { x: 60 y: -25 width: 50 height: 50 color: "#ffffbb" Shape { anchors.fill: parent preferredRendererType: Shape.CurveRenderer ShapePath { fillColor: "black" strokeColor: "transparent" PathRectangle { x: 0 y: 0 width: 50 height: 50 topLeftRadius: 25 } } } } } } // View3D } // Window