// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick3D import QtQuick Rectangle { id: directionallight width: 800 height: 480 color: Qt.rgba(0, 0, 0, 1) View3D { id: layer anchors.left: parent.left anchors.leftMargin: parent.width * 0 width: parent.width * 1 anchors.top: parent.top anchors.topMargin: parent.height * 0 height: parent.height * 1 environment: SceneEnvironment { clearColor: Qt.rgba(0, 0, 0, 1) aoDither: true depthPrePassEnabled: true } PerspectiveCamera { id: camera position: Qt.vector3d(0, 0, 600) clipFar: 5000 } DirectionalLight { id: light shadowFactor: 10 } Model { id: rectangle position: Qt.vector3d(-5.77344, -34.641, -0.5) rotation: Quaternion.fromEulerAngles(-53.5, 0, 0) scale: Qt.vector3d(6.30691, 5.36799, 1) source: "#Rectangle" DefaultMaterial { id: material lighting: DefaultMaterial.FragmentLighting indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [material] } Model { id: cylinder position: Qt.vector3d(-28.4985, 11.4019, 70.381) source: "#Cylinder" DefaultMaterial { id: material_001 lighting: DefaultMaterial.FragmentLighting diffuseColor: Qt.rgba(0.501961, 1, 0.501961, 1) indexOfRefraction: 1.5 specularAmount: 0 specularRoughness: 0 bumpAmount: 0.5 translucentFalloff: 1 } materials: [material_001] } DirectionalLight { id: shadowcaster_area rotation: Quaternion.fromEulerAngles(-46.101, -128.424, 60.9979) castsShadow: true shadowFactor: 100 } } }