import QtQuick import QtQuick3D Item { id: window width: 800 height: 600 visible: true Node { id: sceneRoot DirectionalLight { color: Qt.rgba(1.0, 1.0, 1.0, 1.0) castsShadow: true brightness: 2.0 position: Qt.vector3d(0, 300, 0) eulerRotation: Qt.vector3d(-45, 20, 0) visible: true shadowFactor: 100 shadowMapQuality: Light.ShadowMapQualityHigh } PerspectiveCamera { id: mainCamera position: Qt.vector3d(0, 500, 500) eulerRotation: Qt.vector3d(-40, -10, 0) clipFar: 50000 clipNear: 10 } Model { source: "#Cube" castsShadows: true receivesShadows: false position: Qt.vector3d(100, 100, 0) scale: Qt.vector3d(1, 1, 1) materials: [ DefaultMaterial { diffuseColor: Qt.rgba(1.0, 0.9, 0.7, 1.0) } ] } Model { source: "#Cube" castsShadows: true receivesShadows: false position: Qt.vector3d(-100, 100, 0) scale: Qt.vector3d(1, 1, 1) materials: [ DefaultMaterial { diffuseColor: Qt.rgba(1.0, 0.9, 0.7, 1.0) } ] } } Item { width: parent.width height: parent.height View3D { anchors.fill: parent id: view camera: mainCamera importScene: sceneRoot Model { source: "#Rectangle" castsShadows: true receivesShadows: true scale: Qt.vector3d(10, 10, 10) position: Qt.vector3d(0, 0, 0) eulerRotation: Qt.vector3d(-90, 0, 0) materials: [ DefaultMaterial { diffuseColor: Qt.rgba(0.1, 0.8, 0.1, 1.0) } ] } } } }