import QtQuick3D import QtQuick Item { visible: true width: 1280 height: 480 View3D { width: parent.width/2 height: parent.height PerspectiveCamera { z: 500 } DirectionalLight { eulerRotation.x: 45 eulerRotation.y: -45 castsShadow: true shadowFactor: 75 brightness: 0.75 } DirectionalLight { eulerRotation.x: -45 eulerRotation.y: 45 brightness: 0.75 } Model { source: "#Cube" materials: PrincipledMaterial { baseColor: "lightgreen" } } Model { source: "#Cube" scale: Qt.vector3d(5, 0.1, 5) position: Qt.vector3d(0, 100, 0) materials: PrincipledMaterial { baseColor: "lightgreen" } } } View3D { width: parent.width/2 height: parent.height x: parent.width/2 PerspectiveCamera { z: 500 } DirectionalLight { eulerRotation.x: -45 eulerRotation.y: 45 brightness: 0.75 } DirectionalLight { eulerRotation.x: 45 eulerRotation.y: -45 castsShadow: true shadowFactor: 75 brightness: 0.75 } Model { source: "#Cube" materials: PrincipledMaterial { baseColor: "lightgreen" } } Model { source: "#Cube" scale: Qt.vector3d(5, 0.1, 5) position: Qt.vector3d(0, 100, 0) materials: PrincipledMaterial { baseColor: "lightgreen" } } } }