import QtQuick import QtQuick3D Item { width: 400 height: 400 visible: true View3D { id: v3d anchors.fill: parent environment: SceneEnvironment { clearColor: "#808080" backgroundMode: SceneEnvironment.Color } PerspectiveCamera { id: camera position: Qt.vector3d(-600, 500, 1500) eulerRotation: Qt.vector3d(-20, 0, 0) clipFar: 5000 } SpotLight { color: Qt.rgba(1.0, 0.9, 0.7, 1.0) ambientColor: Qt.rgba(0.0, 0.0, 0.0, 0.0) position: Qt.vector3d(0, 250, 0) eulerRotation.x: -45 eulerRotation.y: 90 shadowMapFar: 2000 shadowMapQuality: Light.ShadowMapQualityVeryHigh visible: true castsShadow: true brightness: 50 coneAngle: 150 innerConeAngle: 100 shadowBias: 20 } Model { source: "#Cube" x: -300 scale: Qt.vector3d(1, 10, 1) materials: [ DefaultMaterial { diffuseColor: Qt.rgba(0.8, 0.6, 0.4, 1.0) } ] receivesShadows: true } Model { source: "#Rectangle" y: -200 scale: Qt.vector3d(30, 30, 30) eulerRotation.x: -90 materials: [ DefaultMaterial { diffuseColor: Qt.rgba(0.8, 0.6, 0.4, 1.0) } ] } Model { source: "#Rectangle" z: -400 scale: Qt.vector3d(30, 30, 30) materials: [ DefaultMaterial { diffuseColor: Qt.rgba(0.8, 0.8, 0.9, 1.0) } ] } Model { source: "#Sphere" position: Qt.vector3d(-600, 0, 0) scale: Qt.vector3d(3, 3, 5) materials: [ DefaultMaterial { diffuseColor: Qt.rgba(0.9, 0.9, 0.9, 1.0) } ] receivesShadows: true } } }