import QtQuick import QtQuick3D PrincipledMaterial { Texture { id: baseColorTexture source: "GoldLattice_baseColor.png" generateMipmaps: true mipFilter: Texture.Linear } Texture { id: occlusionRoughnessMetallicTexture source: "GoldLattice_occlusionRoughnessMetallic.png" generateMipmaps: true mipFilter: Texture.Linear } Texture { id: normalTexture source: "GoldLattice_normal.png" generateMipmaps: true mipFilter: Texture.Linear } Texture { id: heightTexture source: "GoldLattice_height.png" generateMipmaps: true mipFilter: Texture.Linear } baseColor: Qt.rgba(1, 1, 1, 1) baseColorMap: baseColorTexture occlusionAmount: 1 occlusionMap: occlusionRoughnessMetallicTexture occlusionChannel: Material.R roughness: 1 roughnessMap: occlusionRoughnessMetallicTexture roughnessChannel: Material.G metalness: 1 normalStrength: 1 normalMap: normalTexture heightMap: heightTexture heightAmount: 0.1 }