// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D Item { width: 460 height: 460 Node { id: sceneRootRed Model { source: "#Cube" materials: [ PrincipledMaterial { baseColor: "red" lighting: PrincipledMaterial.NoLighting } ] // NumberAnimation on eulerRotation.y { // from: 0 // to: 360 // running: true // duration: 5000 // loops: -1 // } } } Node { id: sceneRootBlue Model { source: "#Cube" materials: [ PrincipledMaterial { baseColor: "blue" lighting: PrincipledMaterial.NoLighting } ] // NumberAnimation on eulerRotation.y { // from: 0 // to: 360 // running: true // duration: 5000 // loops: -1 // } } } View3D { id: rootView anchors.fill: parent renderMode: View3D.Underlay camera: PerspectiveCamera { z: 300 } View3D { id: sourceViewLeft visible: false // The texture should be available as a sourceItem even if the view's visibility is false width: 512 height: 512 anchors.centerIn: parent importScene: sceneRootBlue environment: SceneEnvironment { backgroundMode: SceneEnvironment.Color clearColor: "red" } camera: PerspectiveCamera { z: 300 } } Node { // Check that that this works when the view under a node View3D { id: sourceViewRight visible: false width: 512 height: 512 anchors.centerIn: parent importScene: sceneRootRed environment: SceneEnvironment { backgroundMode: SceneEnvironment.Color clearColor: "blue" } camera: PerspectiveCamera { z: 300 } } } Model { id: leftRect position: Qt.vector3d(-50, 0, 0) source: "#Rectangle" materials: [ PrincipledMaterial { lighting: PrincipledMaterial.NoLighting baseColorMap: Texture { sourceItem: sourceViewLeft } } ] } Model { id: rightRect position: Qt.vector3d(50, 0, 0) source: "#Rectangle" materials: [ PrincipledMaterial { lighting: PrincipledMaterial.NoLighting baseColorMap: Texture { sourceItem: sourceViewRight } } ] } } }