// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D import QtQuick3D.Helpers Node { id: root property SceneEnvironment qmlxr_environment: SceneEnvironment { backgroundMode: SceneEnvironment.SkyBoxCubeMap clearColor: "pink" // Just to verify that the skybox covers everything lightProbe: skyTexture skyBoxCubeMap: skyboxTexture } CubeMapTexture { id: skyboxTexture source: "maps/skybox/right.jpg;maps/skybox/left.jpg;maps/skybox/top.jpg;maps/skybox/bottom.jpg;maps/skybox/front.jpg;maps/skybox/back.jpg" } Texture { id: skyTexture textureData: ProceduralSkyTextureData { id: proceduralSkyTextureData groundBottomColor: "#775533" groundHorizonColor: "green" groundCurve: 0.11 skyTopColor: "#ddeeff" skyHorizonColor: "#aaaaff" skyCurve: 0.15 } } DirectionalLight { } Model { source: "#Rectangle" scale: "5, 5, 5" materials: PrincipledMaterial { baseColor: "darkgray" } eulerRotation.x: -90 y: -150 } Repeater3D { model: 4 Node { eulerRotation.y: 45 + 90 * index Model { source: "#Cube" materials: PrincipledMaterial { baseColor: "#ffcc77" metalness: 1 roughness: 0.3 } z: 250 scale: Qt.vector3d(0.5, 0.5, 0.5) NumberAnimation on eulerRotation.y { duration: 10000 from: 0 to: 360 running: true loops: -1 } } } } Node { z: -200 Text { text: "Qt 6 in VR" font.pointSize: 12 color: "white" x: - width / 2 // align center } } }