// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D import QtQuick3D.Effects Effect { property real amount: 0.01 property bool flipHorizontally: false property bool flipVertically: true Shader { id: blur stage: Shader.Fragment shader: "qrc:/qtquick3deffects/shaders/blur.frag" } Shader { id: flip stage: Shader.Fragment shader: "qrc:/qtquick3deffects/shaders/flip.frag" } Buffer { id: tempBuffer name: "tempBuffer" format: Buffer.RGBA8 textureFilterOperation: Buffer.Linear textureCoordOperation: Buffer.ClampToEdge bufferFlags: Buffer.None // aka frame lifetime } passes: [ Pass { shaders: blur output: tempBuffer }, Pass { shaders: flip commands: [ BufferInput { buffer: tempBuffer } ] } ] }