// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #version 440 layout(location = 0) in vec4 position; layout(location = 1) in vec2 uv; layout(location = 0) out vec2 v_uv; layout(std140, binding = 0) uniform buf { mat4 mvp; vec4 color; }; void main() { v_uv = uv; gl_Position = mvp * position; }