import QtQuick import QtQuick.Window import QtQuick3D Window { visible: true width: 640 height: 480 title: qsTr("Hello World") color: "black" Node { id: sceneRoot DirectionalLight { } Model { source: "#Cone" materials: DefaultMaterial { } } Model { source: "#Sphere" z: -100 x: -100 materials: DefaultMaterial { } } Model { source: "#Cube" z: 100 x: 100 materials: DefaultMaterial { } } } View3D { anchors.top: parent.top anchors.left: parent.left width: parent.width * 0.5 height: parent.height * 0.5 importScene: sceneRoot PerspectiveCamera { id: perspectiveCamera z: 600 } } View3D { anchors.top: parent.top anchors.right: parent.right width: parent.width * 0.5 height: parent.height * 0.5 importScene: sceneRoot OrthographicCamera { id: orthgraphicCamera z: 600 } } View3D { id: frustumView anchors.bottom: parent.bottom anchors.left: parent.left width: parent.width * 0.5 height: parent.height * 0.5 importScene: sceneRoot FrustumCamera { id: frustumCamera z: 600 top: frustumView.height * 0.05 bottom: frustumView.height * -0.05 right: frustumView.width * 0.05 left: frustumView.width * -0.05 } } View3D { anchors.bottom: parent.bottom anchors.right: parent.right width: parent.width * 0.5 height: parent.height * 0.5 importScene: sceneRoot CustomCamera { id: customCamera z: 600 projection: Qt.matrix4x4(1.299, 0, 0, 0, 0, 1.732, 0, 0, 0, 0, -1, -20, 0, 0, -1, 0); } } }